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JamesTDG

246 Game Reviews

48 w/ Responses

The game looks fun, but the performance is really poor on my Thinkpad W520 with Brave, hopefully, a patch will be developed?

chazmuco responds:

Please try playing our desktop version, we will see what we can do to improve the web version
https://headless-games.itch.io/underboard-omen

Interesting gameplay, but really needs more levels.

Definitely seems like the basis for a fun game. Could definitely do with more polish and a block snapping system

It could be a lot better if the jump and grab buttons were set up on opposite ends of the keyboard...

Aged quite well considering it is a 12-year-old game, that's a difficult thing to accomplish. Might try and speedrun it soon...

Beat the whole game, was a bit fun, but it feels a little too easy. I don't think there's any way to resolve this problem without removing the capy collisions for roombella, though this would also seemingly break a few puzzles, especially a few of the community made levels. Still a good game.

Review regarding the update:
Very nice update you added here, my only complaint with the traps is that I have accidentally entered them far too often, and an undo button would help out a lot more than a restart button...

Bleak-Creep responds:

We might look into adding a few new types of blocks to spice things up in a future update. I thought it might be fun to have things that’d push you, or even some big boxes that spill out trash blocks too, but it’s up to Scarygoose and Intrapath what we might add there. :)

Ok, this is an epic kind of comedy game. For those who want to have an easier time fighting the Roach, don't use the sniper, the shotty will be your best friend here.

Nicely made, I just have only 1 issue with it: it is very difficult to read where an area is either walkable or not, so I could be trying to dart towards a wall for cover, only to get hit. I think adding some sort of shadow to communicate where the wall ends could help out a lot.

Edit: after almost a month later, I still am finding myself coming back to this game, pretty well made, still annoyed by the lack of readability for walls, but I have gotten adjusted, would also be neat to see a client version where I can transfer my save to...

This is a pretty cool take on the same formula Jump King has. My only gripe is a lack of a power meter or some sort of holographic arc for where the jump is headed, Would be especially useful for really precise jumps.

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

Age 19, Male

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Joined on 3/20/15

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