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JamesTDG

267 Game Reviews

56 w/ Responses

Web version has crackly audio for me. Using Brave on Win 10

Lacking a lot of the gameplay hallmarks of a portal game, including most importantly, an enclosed level that lets the player see the whole chamber. You can take some tips from the portal fangame I made if you need it.

I think the steering controls may be a bit bugged on chrome here...

jawdr0p responds:

I tested it on Google Chrome and Opera, and it works well. There shouldn't be any issues on other browsers as well. The steering is very weak by default so you have to drift.

Just feels like a cheap game that can be made in a few seconds with python...

Window is WAY too big to play, and the gameplay itself stales too much, especially since there's freemium features in the damn clicker

The air jump mechanic needs to be tweaked to function like a double jump. It just makes it difficult to do complex platforming when some chasms require using this air jump mechanic. 15 deaths alone in the beginning because the game did not properly communicate this mechanic to me.

Game gets rather stale pretty fast and doesn't really feel incremental to the scale of what we see in Cookie Clicker or AdVenture Capitalist/Communist.
(also, seriously needs scroll wheel controls...)

Edit: A lot of what makes an idle game feel incremental involves the visuals. Each upgrade here just turns on a machine, but it generates the same old people with not a lot of flair to t. It just feels difficult for a noticeable difference when I purchase an upgrade

DeludeAndConquer responds:

Thanks for playing my feedback and thanks for playing my game.
How do you suggest I make the game feel less stale?

It is a good concept, but the execution fails because it is difficult to see where enemies are at or looking at to get around. It may benefit for the game to instead have enemies keep to a limited field (and range) of view (like what we got in Hitman or MGS), because I have been done dirty on NUMEROUS occasions just because an enemy spotted me from far away.
If you don't want to tweak the FOV of the enemies, then the level design should be improved to allow the player to have comfortable points of cover to reliably sneak around, proper simulations would at least be designed to give the player cover, as well as a map...

Imagine if we got a remaster in 2027...

It is a great twist on the formula established by Forager, but there are some tweaks that I would appreciate:
- Increased crop spawns
- Increased attack range of axe (Trying to fight a slime was hell
- Slower stamina usage OR higher starting stamina
- Better log to plank ratio (1:1 feels so wrong when the indie standard typically has it as 1:2 or 1:4)
- Lifeberries NEED to heal more. Additionally, eating food should recover some HP
- In-inventory stack merging/splitting and quick move
- Increased default chest storage (4 slots? Really???)
- Resolve the bug where if you walk while a tooltip such as an unlocked item or feature, the elements stay up, overlaying the screen until the player pulls up the menu screen with (esc)
- Alt menu button (perhaps Tab?)
- Trading: After a certain point, gems become way too easy to obtain, making me not really need to interface with the shop system at all. It may be ideal to give players the ability to purchase resources with gems
- Bug: Turns out if you build the salon in front of a fallen tree, you can trap yourself inside the building

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

Age 19, Male

Professional Artist

United States, West Coast

Joined on 3/20/15

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