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JamesTDG

246 Game Reviews

48 w/ Responses

The game can be cool, but the whole aim system sucks for the game, especially as mechanics bring in the need for timing, so precision becomes extremely tedious.

Davbo37 responds:

Hey man, thanks for playing :) yeah, it would be nice to make a new version with analogue aim controls.

Man, I remember this game being a lot better...

Would have been more entertaining if it was faster to return to the grind...
Also it would be nice to have access to the OST

Edit: thanks for adding that! Game just needs a way to skip dialogue and I will be completely happy

squidly responds:

Updated the description with track links!

Pretty good game, shame I am not skilled enough to beat the B-Side of the gravel factory, got 2/3 of the way through.

That's neat, an interactive music album

HearsePileup responds:

I thought so, at least XD

The game just feels too RNG-dependent, especially since cooldowns make it so I am unable to do any actions for most turns, and the mystery tokens ruin all strategy. Additionally, why the hell must some black sheep tokens be black on both sides? I've wasted so many moves only to deal with that, and no way to undo a previous action. Honestly, until these problems are addressed, I feel like the strategy elements are just moot...

I mean, the game can be fun, but I am often struggling with the stealth mechanics, especially on Level 18, which I am unable to beat. Let me list my greivances:
- Cloak controls are so damn floaty that I am often missing my target

- If a target is alerted, I don't get a half second grace period to kill them right as I exit cloaking

- Impossible to gauge where a target is looking, and bad luck can ruin a run with their sightlines (see level 18 where ghosts have these TINY gaps where they can immediately notice you)

- Why must there be a timer?! Stealth games are built around you having nothing but time to hunt down your target, the same needs to apply here.

- Levels should NOT start with a frantic sweep of enemies, there's quite a few in this where I have to shoot first before I can analyze the level.

- The scythe has ricochet mechanics, please at least try to let us see how it will bounce off of a couple of walls, I failed so many trickshots just because I could not guess the path of my scythe.

YollieDevving responds:

-Cloak controls were made that way because they were too op for speedrunning when they were first added, and often it was more viable to use it to get in close to melee a ghost instead of bouncing the scythe
-You get a full second to do stuff after they get alerted, which is enough time to uncloak and hit them
-LVL18 is to test how good you are at seeing very slight sightlines and cover yes
-Timer was there for the game jam as this game was designed around the theme "speed is key"
-I agree though I couldnt think of enough concepts to fill 20 levels with without doing that
-If it were a longer game jam I would've had enough time to add that, though adding projectile prediction like that is a bit of a pain and takes a while unfortunately

Good game but missing some things:
1. Health Pickups
2. More HP
3. Visible health bar

Definitely funny but I lack the rhythm for this...

You did the unthinkable, you made NES controls actually be good.

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

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