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JamesTDG

267 Game Reviews

56 w/ Responses

It is lacking, well, a lot to be a good boss fighting bullet hell... Here's some QOL changes you should implement:
- Indicator for where the boss is at
The boss can frequently leave the screen, and it makes it difficult to gauge where it is at without just plain shooting into the dark
- Parry/dodge
A classic of any boss battler, the boss is meant to be an asshole, at least give the player a chance if they get cornered
- Direction indicators
The poison having a way to gauge where it will be at is useful, but not seeing what the trail will be in advance harms this communication
- Invincibility frames
I died SO MANY times just because of chained attacks, I shouldn't die just because I got unlucky with bullets and poison getting closely chained together

litroj responds:

Thanks for feedback!

Nicely designed!

The visuals kinda hurt the gameplay a bit, especially since the hitbox for the zombie is seemingly larger than the actual zombie model. Also the puzzles just feel too simple and handholdy, and the wisp is just plain annoying...

I like the concept but I am so damn easily lost in this game lol

Neat in concept, horrendous execution though. The spikes flying in the air are damn near impossible to dodge and the ONLY ambient noise is the ball bouncing

Restore these card designs into the current version!

God damn, talk about sensory overload. I don't have the attention span of a Gen A to handle playing this one lol

Pretty good but needs a walkthrough to beat Level 8

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