It is a neat game that I hope can be expanded upon, since it feels kinda empty to only spend coins on seeds and boxlings, and for the seeds, it is kinda pointless since you can easily fuel up on em from the grass.
It is a neat game that I hope can be expanded upon, since it feels kinda empty to only spend coins on seeds and boxlings, and for the seeds, it is kinda pointless since you can easily fuel up on em from the grass.
It is an interesting game, but it SEVERELY needs the hitboxes improved, I had pinatas which were visibly touching but not merging!
Thanks for the feedback! Right now, it doesn't include the pinata paper frills -- only a core slightly smaller underlying shape. I'll look into adjusting that
REALLY needs an undo move button. There's so many levels where I did a misstep and forced myself to restart from the beginning.
It is fun, but needs a casual/practice mode that has no timer.
Pretty neat, but it irks me that I can't change gravity mid-air, would allow for some more entertaining puzzles while not making the game as punishing if you screw up a jump.
Thank you for the feedback!
Not Bad
Does not seem to load. Tested on Brave with shields down, plus firefox and edge (with adblock turned off).
Plays like BoA, but visually reminds me more of Meat Boy and BattleBlock, pretty good work though!
Love the concept, hate that the ants are lethal, makes doing platforming not as entertaining.
Thank you very much for the feedback. Yes, you're probably right. It feels contradictory. I'll definitely revise this when I develop something new.
It's great that you played it and also took the time to give feedback. It helps a lot!
It is honestly a very neat monster battler, especially with the 1-bit aesthetic, but this honestly really needs some audio, it is deafeningly quiet. I do want to give props for resolving the zubat problem that caves have, absolutely HATED burning through repels to get through those in EVERY generation.
Other than that, some additional changes I'd want added are:
- A way to recover HP passively
Potions are rare, and some enemies hit extremely hard. HOWEVER, I want to deviate from Pokemon and request that it cannot be easily abused. For example, make it take 30 mins irl to fully heal a familiar in the resort may be a good way to balance it.
- Automatically send caught monsters to the resort if the party is full
- Let us pet our familiars!
- Add a settings pane to the menu
I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!
Age 19, Male
Professional Artist
United States, West Coast
Joined on 3/20/15