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JamesTDG

246 Game Reviews

48 w/ Responses

Would be cool to play, if there were anyone online... Please consider updating this to support bots so I can at least try it out!

I like the concept behind how these roguelike mechanics work.

Definitely gets repetitive after round 30

The gameplay loop does get a bit boring after a bit, but I beat all of the levels, and noticed that you can send the ball as the intro cutscene is still playing, and the gun power-up persists between levels. I do want the paddle to be incapable of shrinking further than the default state and have power-ups be far more readable.
Highscore: ~$2.5 Billion.
Make sure to add some stuff to make each city we demolish feel unique, and make the militias far more pronounced.

Outdated Review:
Needs WASD support, and the ability to rebind keys. I do like the concept behind it however. I'll grant you an extra star or 2 when those features are added, cause the screen scroll atm makes playing this impossible.

saltandpixel responds:

You can full screen the game, or click the game window to focus it. That will prevent the scrolling. Rebinding keys is something I can't get to right now. I might be able to add WASD support, later today.

I like your method of sprite stacking to handle rendering the car

Anyone here from after Aliensrock did videos on the series?

How the story is set up takes me back to 999 on the DS, but the lack of direct puzzles kinda sucks...

Pretty fun, but those transitions take AGES to do...

Pretty fun, but without health regen, every error is extremely punishing.

Controls are far too slippery

NattoSumi responds:

Try wall bouncing!

NickSenny responds:

surprisingly, this is kind of the point!

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

Age 19, Male

Professional Artist

United States, West Coast

Joined on 3/20/15

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