I think the steering controls may be a bit bugged on chrome here...
I think the steering controls may be a bit bugged on chrome here...
I tested it on Google Chrome and Opera, and it works well. There shouldn't be any issues on other browsers as well. The steering is very weak by default so you have to drift.
Game gets rather stale pretty fast and doesn't really feel incremental to the scale of what we see in Cookie Clicker or AdVenture Capitalist/Communist.
(also, seriously needs scroll wheel controls...)
Edit: A lot of what makes an idle game feel incremental involves the visuals. Each upgrade here just turns on a machine, but it generates the same old people with not a lot of flair to t. It just feels difficult for a noticeable difference when I purchase an upgrade
Thanks for playing my feedback and thanks for playing my game.
How do you suggest I make the game feel less stale?
It is great but there's some things I would love to have fixed:
1. have settings available while in a level
2. let us back out of levels
3. Expand the functionality of gamepads
4. let me re-spec units (or at least provide previews for what the attack pattern will be)
You can pause to adjust your build/upgrade inside of a level (press "P").
Heh, still the only one with a low poly 3D model as an entry
3D in a 2D Claw Machine :3
Its more likely than you think, B)
btw love the low poly plushie man!
Trial of light PB: 3:49.85
Definitely worked up a sweat for this one. Might try using my controller instead if I play it again
Awesome! Thanks a lot for playing! :D
The penguins are EVIL!!!!
Anyways, it is an interesting game, I hope the tutorial can be switched out for something more interactive in the future. Really feels like it has the start for a good Terraria clone.
Edit: have you considered having it on a mini planet that just helps teach the player the core mechanics? You could take notes from the tutorial worlds on Minecraft console edition...
an interactive tutorial would be cool but is pretty difficult in a game like this… maybe i could at least make it more informative
I think you may have not set up the code right, can't seem to exit the starting classroom, despite inking the cameras
Weird, try deleting the save data, that always seems to do the trick.
Seems like it would be great, just can't seem to get a session going right now
Edit: Good news, was able to get a match going
Bad news, match froze during voting
I feel bad that my multiplayer games aren't very active, but there's not much I can do about it 😅 maybe adding some sort of minigame while waiting like I did with Madness the battering
Edit: a bug caused it, but it's fixed now!
It would be interesting to see the beard be an official (but optional) boss within Castle Crashers
Would be neat!
Very interesting rendition, just wish I knew the perfect formula to buy everything out in the shop, oh and have a proper checklist for every work to look at... (stupid 98%...)
we made sure there were a few ways to spend the maximum amount of cash in the shop, and the checklist is an interesting idea. we might end up doing something like that/guiding people towards some artworks better
I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!
Age 19, Male
Professional Artist
United States, West Coast
Joined on 3/20/15