Could be fun if I knew what I was doing, and the wolf encounter is impossible when you run out of knives.
Could be fun if I knew what I was doing, and the wolf encounter is impossible when you run out of knives.
It won't appear if you don't have at least a few knives, but I will increase the threshold for it to appear so newer players don't have to worry about supplies that early on. (Already updated.)
Thank you for your feedback, dwarfbatman ᘛ⁐̤ᕐᐷ✎❑
Seems like it could be fun, but it is deafeningly quiet
Thank you! Unfortunately I'm already aware of the problem and I'm trying to fix it but the thing is that I use an emulator to run it on HTML5 and probably there's some problem with booting on Newgrounds, this doesn't happen on the itch page, you can play it with audio there (find the link in the description), by the way you can also download the ROM to be able to play on emulators, on NES with flashcard, NES mini and other things
Edit: the audio problem has been solved!
The lag makes it unplayable, would give a higher rating if I could find something like an itch demo...
Hello! There's actually a itch version here:
https://wittgames.itch.io/hyperlight-survivor
Pretty cool 1947 clone, got 3rd place on the leaderboard on my first run lol.
Sadly kalikan can't talk to servers at the moment :'(
The current world record ( that I'm aware of ) is 15.3m from nikki here
https://www.youtube.com/watch?v=1G7LxZMhaMk&t=2s
Absolute insanity
Interesting to see new mechanics be added to this. The grapple mechanic definitely could be revamped, as it is a pain to control my trajectory, not exactly fun to miss the goal when you time it wrong and can't air-strafe
you can air strafe but I guess it isn't clear enough. thanks for the feedback!
While neat, the early game feels too tedious and the upgrades don't feel like much changes...
Thank you for feedback Dwarfbatman!
The game looks fun, but the performance is really poor on my Thinkpad W520 with Brave, hopefully, a patch will be developed?
Please try playing our desktop version, we will see what we can do to improve the web version
https://headless-games.itch.io/underboard-omen
Beat the whole game, was a bit fun, but it feels a little too easy. I don't think there's any way to resolve this problem without removing the capy collisions for roombella, though this would also seemingly break a few puzzles, especially a few of the community made levels. Still a good game.
Review regarding the update:
Very nice update you added here, my only complaint with the traps is that I have accidentally entered them far too often, and an undo button would help out a lot more than a restart button...
We might look into adding a few new types of blocks to spice things up in a future update. I thought it might be fun to have things that’d push you, or even some big boxes that spill out trash blocks too, but it’s up to Scarygoose and Intrapath what we might add there. :)
Pretty decent game. I like the difficulty ramp, but I do find not being able to hoard gold to be a bit odd...
Took that mechanic from Super Auto Pets, and i think it works quite well, actually! Makes you reroll and lets you see more units, and have a chance to freeze them instead of hoarding the gold! Also it's easier to balance for me, as the power curve is more consistent!
Thanks for playing, dwarfbatman!! <3
I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!
Age 19, Male
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Joined on 3/20/15