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JamesTDG

50 Game Reviews w/ Response

All 251 Reviews

The game can be cool, but the whole aim system sucks for the game, especially as mechanics bring in the need for timing, so precision becomes extremely tedious.

Davbo37 responds:

Hey man, thanks for playing :) yeah, it would be nice to make a new version with analogue aim controls.

Would have been more entertaining if it was faster to return to the grind...
Also it would be nice to have access to the OST

Edit: thanks for adding that! Game just needs a way to skip dialogue and I will be completely happy

squidly responds:

Updated the description with track links!

That's neat, an interactive music album

HearsePileup responds:

I thought so, at least XD

I mean, the game can be fun, but I am often struggling with the stealth mechanics, especially on Level 18, which I am unable to beat. Let me list my greivances:
- Cloak controls are so damn floaty that I am often missing my target

- If a target is alerted, I don't get a half second grace period to kill them right as I exit cloaking

- Impossible to gauge where a target is looking, and bad luck can ruin a run with their sightlines (see level 18 where ghosts have these TINY gaps where they can immediately notice you)

- Why must there be a timer?! Stealth games are built around you having nothing but time to hunt down your target, the same needs to apply here.

- Levels should NOT start with a frantic sweep of enemies, there's quite a few in this where I have to shoot first before I can analyze the level.

- The scythe has ricochet mechanics, please at least try to let us see how it will bounce off of a couple of walls, I failed so many trickshots just because I could not guess the path of my scythe.

YollieDevving responds:

-Cloak controls were made that way because they were too op for speedrunning when they were first added, and often it was more viable to use it to get in close to melee a ghost instead of bouncing the scythe
-You get a full second to do stuff after they get alerted, which is enough time to uncloak and hit them
-LVL18 is to test how good you are at seeing very slight sightlines and cover yes
-Timer was there for the game jam as this game was designed around the theme "speed is key"
-I agree though I couldnt think of enough concepts to fill 20 levels with without doing that
-If it were a longer game jam I would've had enough time to add that, though adding projectile prediction like that is a bit of a pain and takes a while unfortunately

Honestly needs more added...

GoldenCappellino responds:

ik, it's just he tutorial and it is just a beta, i already added sound effects music and more plattforms

It is a neat little game, but some solutions being tied to RNG REALLY sucks...

TheBurntToast responds:

thanks for playing and yes I do agree, the RNG is the games biggest downfall

It is an interesting game, but it SEVERELY needs the hitboxes improved, I had pinatas which were visibly touching but not merging!

UnitedFailures responds:

Thanks for the feedback! Right now, it doesn't include the pinata paper frills -- only a core slightly smaller underlying shape. I'll look into adjusting that

Pretty neat, but it irks me that I can't change gravity mid-air, would allow for some more entertaining puzzles while not making the game as punishing if you screw up a jump.

Night-Kolo responds:

Thank you for the feedback!

Love the concept, hate that the ants are lethal, makes doing platforming not as entertaining.

cu2koo responds:

Thank you very much for the feedback. Yes, you're probably right. It feels contradictory. I'll definitely revise this when I develop something new.
It's great that you played it and also took the time to give feedback. It helps a lot!

The gameplay loop does get a bit boring after a bit, but I beat all of the levels, and noticed that you can send the ball as the intro cutscene is still playing, and the gun power-up persists between levels. I do want the paddle to be incapable of shrinking further than the default state and have power-ups be far more readable.
Highscore: ~$2.5 Billion.
Make sure to add some stuff to make each city we demolish feel unique, and make the militias far more pronounced.

Outdated Review:
Needs WASD support, and the ability to rebind keys. I do like the concept behind it however. I'll grant you an extra star or 2 when those features are added, cause the screen scroll atm makes playing this impossible.

saltandpixel responds:

You can full screen the game, or click the game window to focus it. That will prevent the scrolling. Rebinding keys is something I can't get to right now. I might be able to add WASD support, later today.

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

Age 19, Male

Professional Artist

United States, West Coast

Joined on 3/20/15

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