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JamesTDG

48 Game Reviews w/ Response

All 246 Reviews

Seems like it would be great, just can't seem to get a session going right now

Edit: Good news, was able to get a match going
Bad news, match froze during voting

larrynachos responds:

I feel bad that my multiplayer games aren't very active, but there's not much I can do about it 😅 maybe adding some sort of minigame while waiting like I did with Madness the battering

Edit: a bug caused it, but it's fixed now!

It would be interesting to see the beard be an official (but optional) boss within Castle Crashers

BoMToons responds:

Would be neat!

Very interesting rendition, just wish I knew the perfect formula to buy everything out in the shop, oh and have a proper checklist for every work to look at... (stupid 98%...)

bobatealee responds:

we made sure there were a few ways to spend the maximum amount of cash in the shop, and the checklist is an interesting idea. we might end up doing something like that/guiding people towards some artworks better

Honestly, those ragdoll animations are top notch

Time: 23m40s
Deaths: 47
25/25 statues killed
150/150 oni killed

Would've died less and beat the game faster had I not try to kill all enemies first lol

GrimNinjaGames responds:

Those are some great stats for a first play through! Well done!

I have no clue what I am supposed to be doing here, and a wizard locked me in a box that I could not escape from

AnyGreenDeath responds:

Controls are in the description! Hope that helps.

So, some notes:
UI elements WILL break if you run an autoclicker (I was bored and wanted to test something, okay?)
The NG leaderboard evidently has a value limit, and you can hit it in less than 15 mins

amyspark-ng responds:

oh yeah i see it! you mean the litle box in the corner to unfold the windows? that's been a bug i haven't been able to figure out for the longest time, im busy so i don't know if it'll be fixed soon

there's nothing i can do about the ng leaderboard though! that's a newgrounds limitation, it doesn't work too well for these kind of games :(

Has some good potential, but falls short...
Here's just some of my gripes:
Wizard projectiles don't despawn - REALLY bad when you are getting crowded and just can't walk enemies into tower range
No synergies - the game really just encourages using only 2 towers, poison and gatling, it doesn't really reward having a healthy variety
Healing - just doesn't work

FishDev responds:

As you gain more upgrades, synergies are much more heavily encouraged, as you can't have multiple of the same level x tower (so it's impossible to stack level 2 gatlers)

Not sure about the wizard projectiles thing -- could you elaborate on that? I've seen it mentioned in a few different places but I'm not sure I'm understanding the issue correctly. Once I do, I can push a quick balance fix to help smooth things out!

It is lacking, well, a lot to be a good boss fighting bullet hell... Here's some QOL changes you should implement:
- Indicator for where the boss is at
The boss can frequently leave the screen, and it makes it difficult to gauge where it is at without just plain shooting into the dark
- Parry/dodge
A classic of any boss battler, the boss is meant to be an asshole, at least give the player a chance if they get cornered
- Direction indicators
The poison having a way to gauge where it will be at is useful, but not seeing what the trail will be in advance harms this communication
- Invincibility frames
I died SO MANY times just because of chained attacks, I shouldn't die just because I got unlucky with bullets and poison getting closely chained together

litroj responds:

Thanks for feedback!

The game can be cool, but the whole aim system sucks for the game, especially as mechanics bring in the need for timing, so precision becomes extremely tedious.

Davbo37 responds:

Hey man, thanks for playing :) yeah, it would be nice to make a new version with analogue aim controls.

Would have been more entertaining if it was faster to return to the grind...
Also it would be nice to have access to the OST

Edit: thanks for adding that! Game just needs a way to skip dialogue and I will be completely happy

squidly responds:

Updated the description with track links!

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

Age 19, Male

Professional Artist

United States, West Coast

Joined on 3/20/15

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