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JamesTDG
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    53 Game Reviews w/ Response

    All 255 Reviews

    Highscore: 5420
    NEW High score: 50370
    It is a quaint little game, but the sheer stupidity of the sheep AI really makes it difficult to work with it. I lost just because there were too many flowers growing and all of my sheep clustering to a small section of the land

    Edit: I would then recommend leaving some sort of preview of the 2x2 area the sheep would cover before placing them down, just to not allow any errors to happen

    TheShelfman responds:

    Wow that's a great highscore!
    Thanks for playing. What isn't clear (but will be in an update coming very soon) is that the sheep only cover a 2x2 area, so they aren't too OP. Hope that clears things up haha

    The controls are too painful to work with, I would rather have my cursor locked here. Also the UI clips into the terrain, you might want to dig up how to fix that in your engine

    gsxr1100 responds:

    Thanks for the report, now I have added the lock pointer option in-game

    I would have left a higher rating, but the random generation of falling rocks leads to situations where most of the time it's impossible to complete the level. Fixes could include predefined paths for said rocks or making the dino not as wide.

    E: thanks for making sure to work on updating that, I would also recommend some sort of predetermined warning for em as well, like a shadow or a blatant !

    SleepinPanda responds:

    Collision box of rocks are probably way too large. I didn't think of it, but reducing it by half may help drastically! I'll give this a try and see what I can do more.
    I didn't think about it but yeah I could use predefined paths and areas where falling rocks are less random and more predictable.
    Thanks for leaving your feedback! It helps a lot!

    This is actually a pretty fun game, as long as you try to learn it. Reading the guide in it is HEAVILY recommended. Would be nice if there was an optional tutorial fight...

    Edit: Found a bug when attempting to fight Earl Dracula after beating the final boss, it disallows me to do any moves other than end turn. Would HEAVILY recommend fixing this bug...

    Elastiskalinjen responds:

    Thanks! Unfortunately I can't find a way to fix that bug, it was created after heavy refactoring to save tokens (the engine has a strict limit of how much code you can write).

    Nice, hopefully, next year we will get a Cascadia section... (Mostly so I can participate since I don't want to be associated with the US)

    JamesChapp responds:

    you can participate. Send me an email to jameschappfillmore@gmail.com

    you can create your own countrie if you want. =)

    Pretty nice game, just wish saving was easier and that I could transfer my save between here and the itch version. Also, the rogue needs some serious nerfing, every quest is far too easy

    Edit: 1 replay later, the rogue still remains too OP. I think it has to be smth to do with the fact that she can strike first, thus making high dmg builds pretty much mandatory.

    ErikSwahn responds:

    I will see what I can do about the saving, as for the rogue i will probably make other classes better :)

    Would be neat if the environment was more varied and shooting through floors was not locked behind a power-up. Also, the jumping enemies need to have their arc fixed so that the player does not take damage on the 3rd level from a jumper trying to reach the 2nd level.

    Pitigamedev responds:

    Thank you for the suggestions. The jumping enemy bug will be fixed in the next update!

    Way too laggy to be enjoyable sadly

    DaemonPlus responds:

    I've had at least one other run into that. Seems to be an issue with how Chrome(or possibly other chromium based browsers) handle WebGL2 through ANGLE on Windows...
    Waiting for Microsoft is make non-shit WebGL stuff... In the mean time, try another browser. I'm curious, what GPU do you have?

    I am a digital artist and gamer, I also know a bit about web development.
    If you want to wear or hang what I make on a whim, hmu!

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