Could be fun, but gets slowed down by the lack of challenge. Finished Endless on a high score of 120
Could be fun, but gets slowed down by the lack of challenge. Finished Endless on a high score of 120
Pretty neat, but small bug report: If you dash before entering a new area, you keep the speed boost. Mostly harmless for gameplay, so just keep it in for the speedrunners, even if it is useless the moment you jump or change areas.
This is absurdly great. Handling and FOV could be improved, and the cylinder road section needs its controls fixed, but other than that, it is hilariously nostalgaic.
Very fun, but it is a shame that the walkthrough no-longer exists...
Seems great, definitely deserves to be expanded to have way more!
Final SoB; 5:01.33
Update: Brought it down to a 4:20.73, will be uploading to YT and speedrun.com soon...
Pretty fun, but feels like it needs more. I want an achievement for beating the boss without any deaths and IDK where I am supposed to read the credits... (edit: scratch that, had to go to the main menu to find that)
Also, I just found a way to do OOB after the boss, after the rails, I can boost left and go up without attempting (and failing) to return. There's not much to do, it is a funny thing, plus I can softlock myself into the side of the map, lol.
Edit: nice work patching the bug, I'll miss it, but it makes sense for it to be removed. Still want this to be developed further!
Would be a bit fun, but needs better collision mapping, I've dealt with several targets glitching and getting trapped in walls.
Pretty cool, but softlocks are incredibly easy to get, especially as the mech gets longer. If this could be prevented, it would be incredibly useful.
soft-locking fixed :)
Can be fun, but I needed to deduct 0.5 stars because the game discounts jumps when you are near an edge.
A very impressive reproduction of the Pac-Man arcade games
Thank you!
I am a digital artist and gamer, I also know a bit about web development.
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Age 19, Male
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Joined on 3/20/15