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JamesTDG

246 Game Reviews

48 w/ Responses

Pretty fun, but feels like it needs more. I want an achievement for beating the boss without any deaths and IDK where I am supposed to read the credits... (edit: scratch that, had to go to the main menu to find that)

Also, I just found a way to do OOB after the boss, after the rails, I can boost left and go up without attempting (and failing) to return. There's not much to do, it is a funny thing, plus I can softlock myself into the side of the map, lol.

Edit: nice work patching the bug, I'll miss it, but it makes sense for it to be removed. Still want this to be developed further!

Would be a bit fun, but needs better collision mapping, I've dealt with several targets glitching and getting trapped in walls.

Pretty cool, but softlocks are incredibly easy to get, especially as the mech gets longer. If this could be prevented, it would be incredibly useful.

RowanFuture responds:

soft-locking fixed :)

Can be fun, but I needed to deduct 0.5 stars because the game discounts jumps when you are near an edge.

A very impressive reproduction of the Pac-Man arcade games

Eventlesstew responds:

Thank you!

Heads up, client version does not match the server version

Had to find a walkthrough to solve this, you need to click on a very specific spot on the tire swing to find a key, also, the screwdriver is meant to be used in the shed. I don't like these challenges very much...

Completion time 13:28.5

The game can be fun, but the fact that a mere slip-up can undo so much effort put into a level kinda ruins some of the fun. Here's some changes that can be really useful:

Dialogue Box Speed: Text should reveal faster! Also, tapping the interact key should be made more obvious for signs (and tapping it should just immediately make the text appear) Also, there's so much more room you could take up with the dialogue! Just showing 1 line is a waste when you have room for 2-3 lines!

Respawn mechanics: Instead of death resetting the level, the player mushroom just immediately respawns, additionally, this can help implement checkpoint mechanics into the game to spice up future levels

Camera Panning: In order for me to understand what I am doing, I needed to move my shrooms to opposite ends of the screen to read the level, if I can just move the camera, it would make planning so much easier.

Level Select: IDK what level number I gave up on, so it would be nice to know my progress

Audio improvements: I want SFX so I feel like the game is properly reacting to my input, I also want more variety in the BGM (plus a way to disable it cause it can get tiresome listening to the same track on loop)

Level readability: Background tiles make it hard to tell what is ground and what is not

Implement these changes and I'll provide those 2 missing stars.

It was a bit of fun, but seriously needs better weapon selection and I HATE the bomb timing puzzles

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

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Joined on 3/20/15

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