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JamesTDG

251 Game Reviews

50 w/ Responses

Has some good potential, but falls short...
Here's just some of my gripes:
Wizard projectiles don't despawn - REALLY bad when you are getting crowded and just can't walk enemies into tower range
No synergies - the game really just encourages using only 2 towers, poison and gatling, it doesn't really reward having a healthy variety
Healing - just doesn't work

FishDev responds:

As you gain more upgrades, synergies are much more heavily encouraged, as you can't have multiple of the same level x tower (so it's impossible to stack level 2 gatlers)

Not sure about the wizard projectiles thing -- could you elaborate on that? I've seen it mentioned in a few different places but I'm not sure I'm understanding the issue correctly. Once I do, I can push a quick balance fix to help smooth things out!

It ended up feeling just too repetitive after a while

PB: 1107600
Man, this game feels like it actually could help reduce the amount of typos I make lol

It has good potential, but absolutely NEEDS more levels

It is lacking, well, a lot to be a good boss fighting bullet hell... Here's some QOL changes you should implement:
- Indicator for where the boss is at
The boss can frequently leave the screen, and it makes it difficult to gauge where it is at without just plain shooting into the dark
- Parry/dodge
A classic of any boss battler, the boss is meant to be an asshole, at least give the player a chance if they get cornered
- Direction indicators
The poison having a way to gauge where it will be at is useful, but not seeing what the trail will be in advance harms this communication
- Invincibility frames
I died SO MANY times just because of chained attacks, I shouldn't die just because I got unlucky with bullets and poison getting closely chained together

litroj responds:

Thanks for feedback!

Nicely designed!

The visuals kinda hurt the gameplay a bit, especially since the hitbox for the zombie is seemingly larger than the actual zombie model. Also the puzzles just feel too simple and handholdy, and the wisp is just plain annoying...

I like the concept but I am so damn easily lost in this game lol

Neat in concept, horrendous execution though. The spikes flying in the air are damn near impossible to dodge and the ONLY ambient noise is the ball bouncing

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

Age 19, Male

Professional Artist

United States, West Coast

Joined on 3/20/15

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