25 speeches. I just had fun causing people to brutalize each other lol
25 speeches. I just had fun causing people to brutalize each other lol
It's kinda boring for a TD game, the traps are useless, and if you spam towers near the heart, you practically turn this game into an idle game. Also, traps are absolutely useless to use.
I have no clue what I am supposed to be doing here, and a wizard locked me in a box that I could not escape from
Controls are in the description! Hope that helps.
It is an interesting puzzle game, but there's one caveat:
1. The UI is designed in such a way that it is actually PC unfriendly, I had to zoom out my webpage just to play
So, some notes:
UI elements WILL break if you run an autoclicker (I was bored and wanted to test something, okay?)
The NG leaderboard evidently has a value limit, and you can hit it in less than 15 mins
oh yeah i see it! you mean the litle box in the corner to unfold the windows? that's been a bug i haven't been able to figure out for the longest time, im busy so i don't know if it'll be fixed soon
there's nothing i can do about the ng leaderboard though! that's a newgrounds limitation, it doesn't work too well for these kind of games :(
Has some good potential, but falls short...
Here's just some of my gripes:
Wizard projectiles don't despawn - REALLY bad when you are getting crowded and just can't walk enemies into tower range
No synergies - the game really just encourages using only 2 towers, poison and gatling, it doesn't really reward having a healthy variety
Healing - just doesn't work
As you gain more upgrades, synergies are much more heavily encouraged, as you can't have multiple of the same level x tower (so it's impossible to stack level 2 gatlers)
Not sure about the wizard projectiles thing -- could you elaborate on that? I've seen it mentioned in a few different places but I'm not sure I'm understanding the issue correctly. Once I do, I can push a quick balance fix to help smooth things out!
It ended up feeling just too repetitive after a while
PB: 1107600
Man, this game feels like it actually could help reduce the amount of typos I make lol
It has good potential, but absolutely NEEDS more levels
It is lacking, well, a lot to be a good boss fighting bullet hell... Here's some QOL changes you should implement:
- Indicator for where the boss is at
The boss can frequently leave the screen, and it makes it difficult to gauge where it is at without just plain shooting into the dark
- Parry/dodge
A classic of any boss battler, the boss is meant to be an asshole, at least give the player a chance if they get cornered
- Direction indicators
The poison having a way to gauge where it will be at is useful, but not seeing what the trail will be in advance harms this communication
- Invincibility frames
I died SO MANY times just because of chained attacks, I shouldn't die just because I got unlucky with bullets and poison getting closely chained together
Thanks for feedback!
I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!
Age 19, Male
Professional Artist
United States, West Coast
Joined on 3/20/15