Aged quite well considering it is a 12-year-old game, that's a difficult thing to accomplish. Might try and speedrun it soon...
Aged quite well considering it is a 12-year-old game, that's a difficult thing to accomplish. Might try and speedrun it soon...
Beat the whole game, was a bit fun, but it feels a little too easy. I don't think there's any way to resolve this problem without removing the capy collisions for roombella, though this would also seemingly break a few puzzles, especially a few of the community made levels. Still a good game.
Review regarding the update:
Very nice update you added here, my only complaint with the traps is that I have accidentally entered them far too often, and an undo button would help out a lot more than a restart button...
We might look into adding a few new types of blocks to spice things up in a future update. I thought it might be fun to have things that’d push you, or even some big boxes that spill out trash blocks too, but it’s up to Scarygoose and Intrapath what we might add there. :)
Ok, this is an epic kind of comedy game. For those who want to have an easier time fighting the Roach, don't use the sniper, the shotty will be your best friend here.
Nicely made, I just have only 1 issue with it: it is very difficult to read where an area is either walkable or not, so I could be trying to dart towards a wall for cover, only to get hit. I think adding some sort of shadow to communicate where the wall ends could help out a lot.
Edit: after almost a month later, I still am finding myself coming back to this game, pretty well made, still annoyed by the lack of readability for walls, but I have gotten adjusted, would also be neat to see a client version where I can transfer my save to...
This is a pretty cool take on the same formula Jump King has. My only gripe is a lack of a power meter or some sort of holographic arc for where the jump is headed, Would be especially useful for really precise jumps.
While it is a bit of fun, the limited rewinds ruins part of the fun of playing this against an AI, I would recommend allowing infinite undos as I shouldn't have to do 50 different attempts for the 3rd level.
Pretty decent game. I like the difficulty ramp, but I do find not being able to hoard gold to be a bit odd...
Took that mechanic from Super Auto Pets, and i think it works quite well, actually! Makes you reroll and lets you see more units, and have a chance to freeze them instead of hoarding the gold! Also it's easier to balance for me, as the power curve is more consistent!
Thanks for playing, dwarfbatman!! <3
Seems like a nice game, but the tutorial seems a bit bugged right now. Also I am dumbfounded by the lack of WASD controls...
E: so, during the tutorial, for some odd reason it does not react when I hit the boost key, preventing me from completing it half of the time, I think it is something to do with how the dummies trap me, as I can't move as well if I am stuck in this part of the tutorial.
Would you care message me the tutorial bug? I NEED to know what the problem is so i can fix it later
It's incredibly stupid, I love it!
This is a pretty interesting top down take on the crazy taxi formula. Ironically enough, I was going too fast to be able to accurately reach the last bus stop and ran out of time.
I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!
Age 19, Male
Professional Artist
United States, West Coast
Joined on 3/20/15