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JamesTDG

243 Game Reviews

46 w/ Responses

I quite like the game, would be nice to see it with wasd support and mouse-based controls. A player health indicator would also be greatly appreciated.

Controls do not feel comfortable. The throttle-based controls aren't very good for quick precision movements, which makes attacking enemies far too difficult. I would have much preferred a ship with standard controls and mouse-based aiming

While I do see this is a good foray into making games, aiming in this is incredibly painful and its irritatingly silent with no BGM or environment SFX

I would have left a higher rating, but the random generation of falling rocks leads to situations where most of the time it's impossible to complete the level. Fixes could include predefined paths for said rocks or making the dino not as wide.

E: thanks for making sure to work on updating that, I would also recommend some sort of predetermined warning for em as well, like a shadow or a blatant !

SleepinPanda responds:

Collision box of rocks are probably way too large. I didn't think of it, but reducing it by half may help drastically! I'll give this a try and see what I can do more.
I didn't think about it but yeah I could use predefined paths and areas where falling rocks are less random and more predictable.
Thanks for leaving your feedback! It helps a lot!

While a neat concept, the game is far too broken and the win condition is not achievable... Also, the final stage of the boss just breaks the "hub" part of the game.

It's pretty neat, but the visuals need a lot of work, would be cool to see everything line up to a grid. Liked the concept of the 2nd boss, but the execution was quite bland... z/n feel like they should be for abilities and have space handle firing like other games with this formula...

This is actually a pretty fun game, as long as you try to learn it. Reading the guide in it is HEAVILY recommended. Would be nice if there was an optional tutorial fight...

Edit: Found a bug when attempting to fight Earl Dracula after beating the final boss, it disallows me to do any moves other than end turn. Would HEAVILY recommend fixing this bug...

Elastiskalinjen responds:

Thanks! Unfortunately I can't find a way to fix that bug, it was created after heavy refactoring to save tokens (the engine has a strict limit of how much code you can write).

Nice, hopefully, next year we will get a Cascadia section... (Mostly so I can participate since I don't want to be associated with the US)

JamesChapp responds:

you can participate. Send me an email to jameschappfillmore@gmail.com

you can create your own countrie if you want. =)

Pretty nice game, just wish saving was easier and that I could transfer my save between here and the itch version. Also, the rogue needs some serious nerfing, every quest is far too easy

Edit: 1 replay later, the rogue still remains too OP. I think it has to be smth to do with the fact that she can strike first, thus making high dmg builds pretty much mandatory.

ErikSwahn responds:

I will see what I can do about the saving, as for the rogue i will probably make other classes better :)

While a nice game, endless mode is not actually endless, only 2 days afterwards do you run out of possible sources to reach your quota.

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

Age 19, Male

Professional Artist

United States, West Coast

Joined on 3/20/15

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