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JamesTDG

243 Game Reviews

46 w/ Responses

A pretty well-made Roguelike, can't wait to see what else comes from you

Definitely the right kind of game to relax to, as long as there aren't 5 planets about to crash into each other, lol. Would be nice if there was a way to get more lives.

Update (w *spoilers*) : I kinda like the sandbox mode, though I think it would be nice if I did not need to deal with RNG

Very poorly made doom clone, font size is too minuscule as well.

Game is not exactly a fun cookie clicker clone and the dea suspicion is not based on any statistic from player interaction other than a random number generator. Also, why isn't a restart button provided?

Game does not feel very satisfying to play, not to mention the AI prefers to spawn camp, which is not exactly a good way to make people wish to play

EGurt responds:

AI is made in a way to react to player's spawn with natural human delay which is 200 ms, AI players are just there to simulate whatever real players would do.

There are no specific respawn points and respawn algorithm does try to not spawn player near other players.

Thank you for your opinion, it is interesting to hear what game makes players feel.

Can't tell what could make it more satisfying so far though... Perhaps world breaking into physical rigid bodies rather than disappear into particles on explosion...

Pretty great game, I just wish I was better at matching the rhythm.

The game feels really sluggish and enemy variety isn't very aplenty. I also am not much of a fan of the movement controls being shifted to be esdf rather than wasd.

Here are some changes that really need to be addressed:

Change movement controls to WASD, add arrow key support
Add a reticule
Basic optional tutorial (can be a simple menu that tells the player what enemy does what)
Player needs to be faster
Gun needs to be more visible
Enemy spawns need to be disallowed near a player
Melee needs to have knockback
Disable music and sfx (made writing this review annoying hearing the loop
Enemy variety!
Easier to read health bar
kill and time stats visible in-game

changes that would be nice but not needed necessarily:
melee can send away projectiles
gamepad support
Make music loop better

THEDevM4N responds:

Thank u for the feedback, there are arrow key controls in the game just forgot to mention and also I will try to improve sending away the projectiles as it is very clunky in the current game build

Game runs great on PC, but the fullscreen requirement isn't very entertaining, if it could be made an option, that would be amazing

This is a pretty neat game, I just wish the levels that required you to roll stuff weren't such a tedious task.

The attack minigames feel a bit too sluggish with the player speed, making avoiding attacks far too difficult

I am a digital artist and gamer, I also know a bit about web development.
If you want to wear or hang what I make on a whim, hmu!

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Joined on 3/20/15

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